AI Insights · Timothy · April 2022
Top 5 School Games on Unified Platform in New Zealand in Q1 2022
In Q1 2022, the top 5 school games in New Zealand showed varied performance metrics, with notable trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 school games on a unified platform in New Zealand displayed a range of performance metrics, reflecting user engagement and monetization trends. Below, we delve into the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Adventure Academy saw a fluctuating weekly revenue, peaking at around $338 in mid-January and maintaining a consistent range between $81 and $338 throughout the quarter. Weekly downloads for the app showed an upward trend in late January, reaching 38 by early February, while active users slightly declined from 42 in early February to 37 in early March.
Bully: Anniversary Edition experienced varied weekly revenue, with the highest at approximately $272 at the end of December and notable peaks of $214 in mid-February and $147 in mid-March. Weekly downloads were relatively low, with minor spikes to 12 in early January and 11 in late March.
Idle High School Tycoon had consistent weekly revenue, peaking at $165 in late January. The app saw strong weekly downloads, reaching 117 in late January, while weekly active users increased from 236 in late December to 308 by the end of January, followed by a slight decline to 209 by the end of March.
University Empire Tycoon-Idle had sporadic revenue, with a significant peak of $269 in late January. Weekly downloads showed a substantial increase in mid-February, reaching 166, and weekly active users grew from 327 in late December to a peak of 440 in late February.
My PlayHome School maintained a relatively stable weekly revenue, peaking at $51 in late January. However, weekly downloads were minimal, showing only isolated instances of activity, and no active users data was provided.
For more detailed insights and comprehensive data, visit Sensor Tower.